The arithmetics of throughput-based games

Back in the days when we were making games, I loved trying to more rigorously quantify the economy of a game, and how its core mechanics evolve numerically. Around 2010, a very popular game that existed in many variations was a type of game in which you had to manage a pipeline, for example byContinue reading “The arithmetics of throughput-based games”

Short trips through the complex plane

The other day I got obsessed with trying to find the smallest possible code to create the most interesting visual complexity. Fractals and in particular the Mandelbrot set come to mind quickly, so I wanted to visualize the Mandelbrot set, and I wanted to do it in Javascript in such a way that I canContinue reading “Short trips through the complex plane”